![]() ![]() Removes the chatter and overall voice of the NPC. This edit completly removes all river islands from the Northern region. Removes the bad language filter completly.Īdds additional map seeds that briefly were in the game in Patch 3.Ĭhanges the mine slot's infolayer to show what resource can be built on them. Unlocks the airship hangar without having to play the story. Qualitiy of Life Adjustments for your game._ ![]() This is exactly what the internet was made for.Īlso, a big thank you to all of the testers, who helped figure out numerous bugs and provided some good feedback. Taubenangriff (Updates since version 2.5)Ī big thank you to all translators, because of you, this mod has become available to the international Anno-community.LonelyPorter (Rework of NPC Dice Improved and the No Legendaries Variant).MystiqueBee84 (Harborlife and Oil Pier).Miraak (Remove Thirdparty Messages and Less Newspaper).kskudlik (AI Shipyard and Active Pause). ![]() The mod is available in all languages the game offers, except japanese. If you want to do the japanese translation, feel free to do so! You can contact us in the Discord for that matter. Modloader is opensource and can be viewed at Github: ModLoader project This enables a more speedy startup for future gamestarts.Keep in mind that enabling/disabling a mod will redo the caching on the next startup. IMPORTANT NOTE: The first game startup may take a moment since the modloader cashes the changes made by the mods. There you find the creator of the modloader and other modders of course. If you want to hang out, need help or anything else related to Anno 1800 modding, you can join us on discord: Modding Corner. Yes you can but under the condition that everyone in the Party also has the same mods activated, else you will encounter a version mismatch when the game is loading. Inside your mods folder should be multiple folders for each corrosponding Mod youve installed, if you dont like something, just place a - infront of the folder name and the Mod wont be loaded on your next game startup.ĬAN I PLAY IN MULTIPLAYER WITH MODS ENABLED ? HOW DO I CHOOSE WHAT I WANT AND WHAT NOT? In your main install dir of Anno 1800 needs to be a new folder called "mods" (standard = C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800).This is where you place any modular mod that is made for the Mod loader. Simply place the 2 *dll files where your Anno1800.exe is located (standard = C:\Program Files (x86)\Ubisoft\Ubisoft Game Launcher\games\Anno 1800\Bin\Win64) and overwrite the *dll if asked (backup is included python23_ubi.dll) and thats it. This allows us to execute our Mods more easily and more important, more modular. Meow now just took this oppertunity to makes his magic work and squeezed his tool inbetween. Its pretty simple, Anno 1800 uses a programming language called Python and therefore is dependant on the python35.dll. (thanks your work is appreciated by the entire modding community!)īecause we can but mostly because of being able now to make all the Mods modular, this benefits you the User drastically since you now can adjust what you want and what not. It not only makes the process in creating Mods much more easier, it also saves valuable time when a new patch comes out since it removes the need of adjusting everything to a new asset.xml. The Mod loader is a Tool done by meow and its the best utility when it comes to create Mods for Anno 1800. If you dont have any issues with it, then go ahead :) ![]() If you dont like replacing any game *dll files in any way then you can skip this Utility completly now and move on. THIS MOD DOES NOT SUPPORT CRACKED GAME VERSIONS. Optional: If you also still feel the urge to invite me for a cup of coffee, you can do so Ko-Fi and Paypal If you like to give this Mod a bit more support, do me the favor and spread the word about it to anyone you know who you think might like it. ![]()
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